搜索资源列表
sray_GPU
- CUDA Ray tracer, 3D-DDA algorithm in homogeneous medium. Useful for wave-eq. approximation, with respect of wavefront propagation, and so applicable for imaging, sound and seismic simulations.
CUDA_RayTrace_DEMO.rar
- 数个CUDA的程序实例,其中有一个实现光线追踪的例子,A few examples of CUDA procedures, of which there is a ray tracing example of the realization of
KD-Tree
- 光线追踪的cuda程序,基于cuda实现,大大加速了速度。-Cuda ray tracing program, based on cuda implementation, greatly accelerating the speed.
RT1
- 使用CUDA进行并行光线跟踪的原代码,需要支持CUDA的显卡和相应驱动-The use of CUDA parallel ray tracing of the original code, the need to support CUDA graphics card and the corresponding drive
CPURayCasting
- 在CPU做的Ray-Casting代码,仿写CUDA的VolumeRender. -In the CPU to do Ray-Casting code, Imitative CUDA' s VolumeRender.
RayTrace
- 光线跟踪算法的一个实例,演示光源照亮小球不同角度-Ray-tracing algorithm an example to demonstrate the light source to illuminate the ball a different angle
RayTraceCUDA
- 这是一个基于CUDA的光线追踪Demo演示,运行后按回车可以看到结果。-This is a demo based on CUDA for ray tracing. After running the program, please press the enter key to see the results.
CUDAMCML
- 于cuda的“分层”生物组织中光线追踪的程序,其计算效率相当好 需要nvidia显卡支持-ray trace in multi-layered tissue
CUDAMC
- 基于cuda的均匀生物组织中光线追踪的程序,其计算效率相当好 需要nvidia显卡支持-ray trace in uniform tissue base on cuda/gpu
volumeRenderwithCUDA
- 利用nVidia推出的CUDA平台进行的体绘制程序(光线投射算法)-a programme with the platform CUDA republiced by nVidia (ray casting)
jiyuCUDAdeguangxiangengzongsuanfa
- 介绍了基于CUDA的光线跟踪算法的实现思路,有一定的借鉴意义。-Introduced the CUDA-based ray tracing algorithm implementation ideas, there is some reference.
4D-Volume-Rendering
- 4D Volume Rendering cuda 光线投射算法-4D Volume Rendering ray casting
ray_tracing
- CUDA实现光线追踪模型,场景假设都是球体,不考虑其他光源及折射-ray trace
lightdetective
- 使用cuda加速计算,实现光线追踪的简单例子。本程序实现20个随机小球的3d绘制。-Use cuda accelerated computing, simple example of ray tracing. This procedure to achieve 20 random ball 3d rendering.